This article describes different methods you can use to add materials information for use in SolidWorks Simulation.
Method One: Adding custom materials by modifying an existing one
- In a part document, right-click Material in the FeatureManager design tree and select Edit Material.
- In the material tree, select the material on which to base the custom material.
- Right-click and select Copy or press Ctrl + C to copy the material to your paste buffer.
- In the material tree, select a category in a custom library. You can use the Custom Materials library or a library you created.
- Right-click and select Paste or press Ctrl + V.
- Optionally, rename the material. Right-click the material and select Rename.
- Edit properties of the material, then click Save.
Method Two: Downloading Materials from the SolidWorks Web Portal
Note this option is only available to customers with subscription service and have a license of SolidWorks Simulation Professional or SolidWorks Simulation Premium. The SolidWorks Web Portal is hosted by Matereality LLC.
- In the Material dialog box, select the option on the lower left side: Click here to access more materials using the SolidWorks Materials Web Portal.
- Select the settings for Select Study, Select Material Model, and Select Type of Materials.
- Click Locate Materials.
- Hover the mouse over a specific material node to view information about its data source and material properties.
- Click the node to activate the material.
- Click the Download button at the top left side. When prompted to open or save the material database (*.sldmat), click Save. Note the folder location where the material database is stored.
- In the SolidWorks Material dialog box, click Open. Browse to the folder location of the material database to open the file (*.sldmat).
Note: You specify the default location of the SolidWorks Materials Web Portal database at Tools >Options > System Options > File Locations. Select Material Databases for Show folders for. All subsequent material downloads are stored under the Matereality Materials folder, in the appropriate subfolder (Rubber, Plastic, or Metal).
- Click Apply and then Close